Video games

Classified under the same guidelines as works such as film and DVD. 
BBFC have recognized that gaming is more of a interactive experience. 
However, limited research has been done to see whether interactivity has any significant effect on potential harm. 
In certain contexts, it may lead to a greater potential harm based on certain age groups. 
In a game, the gamer has the ability to partake in activities and behaviour such as sex, drugs, realistic violence etc... may be important as the level of detail shown especially when the game surrounds the theme of violence and where the level of interactivity is high. 
Frequency is also hard to quantify and depends on how the player wants to play the game, and how many times the player repeats the same level. Hence, BBFC bases and judges its classification on the frequency which the player will experience during normal game play. 
BBFC highly takes into consideration video game works which are borderline, or raises issues of acceptability at the adult categories. 

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